编程课程翻译测试(中翻英)

Fisherhwang 2018年10月10日 18:25
翻译测试 截稿时间:2018年10月17日 18:25

截稿时间:2018年10月12日下午5点。

本次测试的目的是为一个4-8万字的项目选择译员。

测试稿由客户亲自审核。客户会在翻译质量和价格之间找一个平衡。

客户不需要母语润色。因此,翻译质量的底线是准确流畅,外国人能够无障碍看懂。

您可以在本文后面提交译稿,或将译稿连同您的报价一起以Word文件格式发给美言翻译的微信xpertrans.

以下是用于测试的文字:

课程level 介绍:

编程玩仔和机智的周周是一对好朋友,在玩仔的陪伴和帮助下,周周开启了一段scratch 学习之旅。整个课程将scratch 编程的知识点合理分配到每一节课中,通过动画故事的形式引导小朋友来学习编程……

第一课:邀请函

1-1 故事背景
万圣节是西方很受小朋友欢迎的传统节日,玩仔提议说,可以教周周用scratch制作特别的万圣节邀请函。玩仔接着向他介绍了scratch和编程的概念和作用,周周十分开心,非常愿意学习scratch 和编程。

1-2 知识点:添加背景与角色
玩仔向周周详细介绍了3.0 的编程界面,并介绍了背景区、角色区、舞台区、脚本区的大致功能。其中包括添加背景的方法:背景区挑选和更换背景图片、自己绘制、上传图片;添加角色的方法:选择角色、绘制角色、随机角色和上传角色;以及如何添加邀请文字:使用“文本工具”。

1-3 知识点:猫头鹰眨眼与南瓜灯变色
玩仔告诉周周,为了实现让猫头鹰一直眨眼睛的效果,首先要切换造型:使用控制类积木“重复执行”、“等待一秒”和外观类积木“下一个造型”,随后添加启动条件:事件类积木“当小绿旗被点击”,接着让南瓜不断的变换颜色:使用控制类积木“重复执行”、“等待一秒”+外观积木“将颜色特效设定为”及“将颜色特效增加25”。

1 like

Carrie 试译稿十月 11, 2018

Course level introduction:

Programmer Wanzai and smart Zhouzhou are good friends. Accompanied and helped by Wanzai, Zhouzhou embarks on a learning journey of Scratch. The knowledge points of Scratch programming are reasonably distributed in each lesson in whole course, which teaches children programming through animation stories.

Lesson 1: invitation letter

1-1story background
Since Halloween is a popular festival among children in west countries, Wanzai proposes to teach Zhouzhou to make special Halloween invitation letters with Scratch. Wanzai then introduces Scratch and the concept and use of programming to him. Zhouzhou is very glad and willing to learn Scratch and programming.

1-2knowledge point: to add backdrop and character
Wanzai elaborately introduces programming interface of 3.0 to Zhouzhou, general functions of backdrop area, character area, stage area and script area as well. He teaches Zhouzhou how to add backdrop: selecting and altering backdrop picture in backdrop area, drawing it yourself and uploading picture; how to add character: selecting character, drawing character, random character and uploading character; and how to add invitation word: use “text tool”.

1-3knowledge point: owl winking and lantern pumpkin changing colors
Wanzai tells Zhouzhou, to achieve the effect of the owl keeping winking, the first step is to alter model: utilizing “repetitive performance” and “wait a second” of control building block and “next model” of appearance building block; the second step is to add start condition: “when small green flag is clicked” of event building block. Then is to keep the pumpkin changing colors: utilizing “repetitive performance” and “wait a second” of control building block + “set color special effect as” and “increase color special effect by 25” of appearance building block.